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Journals and Conferences
An eecient retrieval of a relatively small number of relevant cases from a huge case base is a crucial subtask of Case-Based Reasoning (CBR). In this article, we present Case Retrieval Nets, a memory model that has recently been developed for this task. The main idea is to apply a spreading activation process to the case memory structured as a Case… (More)
Specific behavior description languages prove to be suitable replacements to native programming language like C++ when the number and complexity of behavior patterns of an agent increases. The XML based Extensible Agent Behavior Specification Language (XABSL) also simplifies the process of specifying complex behaviors and supports the design of both very… (More)
This article covers three basics of our virtual soccer team AT Humboldt: We describe our development process in the frame of a practical exercise for students. The resulting eecient agent-oriented realization is explained, and we give a theoretical embedding of our planning component based on BDI.
The main goal of this paper is to provide an overview of the rapidly developing area of software agents serving as a reference point to a large body of literature and to present the key concepts of software agent technology, especially agent languages, tools and platforms. Special attention is paid to significant languages designed and developed in order to… (More)
he ultimate goal of the RoboCup initiative is stated as follows : By mid-21st century, a team of fully autonomous hu-manoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup. We consider this goal from the perspective of how close we are to it and what has to be done… (More)
play (and win) soccer against the human soccer world champion in the year 2050? This question is not easy to answer, and the idea is quite visionary. However, this is the goal of the RoboCup Federation. There are serious research questions that have to be tackled behind the scenes of a soccer game: perception, decision making, action selection, hardware… (More)
Problems of liveness and fairness are considered in multi-agent systems by means of abstract languages. Different approaches to define such properties for the agents and for a multi-agent system as a whole are discussed. It turns out that the properties of a multi-agent system need not correspond to separately de-finable properties of the agents (e.g. a… (More)
The paper describes the scientiic goals of the virtual soccer team \AT Humboldt 98", which was vice champion in RoboCup 98 in Paris. It is the successor of the world champion \AT Humboldt" from RoboCup 97 in Nagoya. The adaptation of \AT Humboldt" to the new rules of the soccer server has started as \AT Humboldt 97" in Paris.