Hans Daanen

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Mobimissions is a location-based pervasive social game in which players use camera phones with location-based capabilities to create, share and reply to real-world missions. Missions and their responses are defined by sequences of digital photographs and text annotations. Players create missions, search locations for available missions, create responses to(More)
pricing of network services, charging for network services, QoS pricing, DiffServ, performance modeling This paper describes a control mechanism for Internet traffic. It is an economic mechanism that enables users to choose different price/QoS priority levels for network services at the user time scale. User time scale means that prices vary at a rate(More)
There is a current debate across Europe and in the USA about rising obesity figures and a decrease in activity levels generally, and particularly amongst young people. Many reports highlight the role of digital technologies in shifting children's play into sedentary experiences. This project explores the potential of mobile, wearable technologies to(More)
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