Hans-Christian Jetter

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We introduce "Facet-Streams", a hybrid interactive surface for co-located collaborative product search on a tabletop. Facet-Streams combines techniques of information visualization with tangible and multi-touch interaction to materialize collaborative search on a tabletop. It harnesses the expressive power of facets and Boolean logic without exposing users(More)
Despite typically receiving little emphasis in visualization research, interaction in visualization is the catalyst for the user's dialogue with the data, and, ultimately, the user's actual understanding and insight into these data. There are many possible reasons for this skewed balance between the visual and interactive aspects of a visualization. One(More)
In this paper we introduce the novel user interface paradigm ZOIL (Zoomable Object-Oriented Information Landscape). ZOIL is aimed at unifying all types of local and remote information items with their connected functionality and with their mutual relations in a single visual workspace as a replacement of today's desktop metaphor. This workspace can serve as(More)
MedioVis is a visual information seeking system which was designed especially for library data. The objective target was to create a system which simplifies and optimizes the user's information seeking process and thus further motivates the user to browse in the library stock. To enhance the motivation special attention was given to consider joy of use(More)
Cross-device interaction between multiple mobile devices is a popular field of research in HCI. However, the appropriate design of this interaction is still an open question, with competing approaches such as spatially-aware vs. spatially-agnostic techniques. In this paper, we present the results of a two-phase user study that explores this design space: In(More)
We present a proof-of-concept of a mobile navigational aid that uses the Microsoft Kinect and optical marker tracking to help visually impaired people find their way inside buildings. The system is the result of a student project and is entirely based on low-cost hard-and software. It provides continuous vibrotactile feedback on the person's waist, to give(More)
We present HuddleLamp, a desk lamp with an integrated RGB-D camera that precisely tracks the movements and positions of mobile displays and hands on a table. This enables a new breed of spatially-aware multi-user and multi-device applications for around-the-table collaboration without an interactive tabletop. At any time, users can add or remove displays(More)
In this paper, we propose Blended Interaction as a conceptual framework for the design of interactive spaces. We argue that for realizing a natural computer-supported collaboration in smart environments or interactive spaces, designers must achieve a holistic understanding and design of the users' individual interactions, social interactions, workflows and(More)
In this paper, we describe a new interaction and visualization concept for non-expert users to easily access complex heterogeneous information spaces. The HyperGrid combines well-known table visualizations with zoomable user interface concepts to provide a two-dimensional grid as an access tool to multi-dimensional and relational data. It allows the(More)
We introduce Blended Interaction, a new conceptual framework that helps to explain when users perceive user interfaces as “natural” or not. Based on recent findings from embodied cognition and cognitive linguistics, Blended Interaction provides a novel and more accurate description of the nature of human–computer interaction (HCI). In particular, it(More)