Hanna Kavalionak

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—Peer-to-peer (P2P) video streaming is an emerging technology that reduces the barrier to stream live events over the Internet. Unfortunately, satisfying soft real-time constraints on the delay between the generation of the stream and its actual delivery to users is still a challenging problem. Bottlenecks in the available upload bandwidth, both at the(More)
P2P and cloud computing are two of the latest trend in the Internet arena. They could both be labeled as " large-scale distributed systems " , yet their approach is completely different: based on completely decentralized protocols exploiting edge resources the former, focusing on huge data centers the latter. Several Internet startups have quickly reached(More)
Cloud computing has recently become an attractive solution for massively multiplayer online games, also known as MMOGs, as it lifts operators from the burden of buying and maintaining large amount of computational, storage and communication resources, while offering the illusion of infinite scalability. Yet, cloud resources do not come for free: a careful(More)
—Monitoring the global state of an overlay network is vital for the self-management of peer-to-peer (P2P) systems. Gossip-based algorithms are a well-known technique that can provide nodes locally with aggregated knowledge about the state of the overlay network. In this paper, we present a gossip-based protocol to estimate the global distribution of(More)
Although over the last decade large efforts have been done to design efficient peer-to-peer (P2P) protocols, very few of them have taken into account the problem of firewalls and network address translators (NAT). Most of the existing P2P systems do not work properly when a high percentage of nodes are behind NAT. While a few P2P systems tackled the NAT(More)
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