Ha Q. Nguyen

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We propose a vector space approach for relighting a Lambertian convex object with distant light source, whose crucial task is the decomposition of the reflectance function into albedos (or reflection coefficients) and lightings based on a set of images of the same object and its 3-D model. Making use of the fact that reflectance functions are well(More)
—Downsampling of signals living on a general weighted graph is not as trivial as of regular signals where we can simply keep every other samples. In this paper we propose a simple, yet effective downsampling scheme in which the underlying graph is approximated by a maximum spanning tree (MST) that naturally defines a graph multiresolution. This MST-based(More)
—The next step in immersive communication beyond video from a single camera is object-based free viewpoint video, which is the capture and compression of a dynamic object such that it can be reconstructed and viewed from an arbitrary viewpoint. The moving human body is a particularly useful subclass of dynamic object for object-based free viewpoint video(More)
To elucidate the source and physiological significance of plasma 3,4-dihydroxyphenylglycol (DHPG) and 3-methoxy-4-hydroxyphenylglycol (MHPG) as metabolites of noradrenaline (NA), unlabeled and tritium-labeled NA [( 3H]NA) were infused into conscious rats and the formation of labeled and unlabeled DHPG and MHPG examined. Animals were pretreated with(More)
We propose a vector space approach for inverse rendering of a Lambertian convex object with distant light sources. In this problem, the texture of the object and arbitrary lightings are both to be recovered from multiple images of the object and its 3D model. Our work is motivated by the observation that all possible images of a Lambertian object lie around(More)
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