• Publications
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Curvature-based face surface recognition using spherical correlation-principal directions for curved object recognition
  • H. Tanaka, M. Ikeda
  • Computer Science
  • Proceedings of 13th International Conference on…
  • 25 August 1996
TLDR
In this paper, we present a correlation-based face recognition approach based on the analysis of maximum and minimum principal curvatures and their directions of free-form curved surfaces. Expand
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Curvature-based face surface recognition using spherical correlation. Principal directions for curved object recognition
TLDR
We present a correlation-based face recognition approach based on the analysis of maximum and minimum principal curvatures and their directions of free-form curved surfaces. Expand
  • 175
  • 2
Online re-mesh and multi-rate deformation simulation by GPU for haptic interaction with large scale elastic objects
TLDR
We propose an approach to generate high quality force and deformation using a novel automatic space and time adaptive level of detail technique in combination with a parallel computation using a graphics processing unit (GPU). Expand
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A Texture-Based Direct-Touch Interaction System for 3D Woven Cultural Property Exhibition
TLDR
We propose a texture-based direct-touch interaction system for 3D woven cultural property exhibition of the "Tenmizuhiki" tapestries "Hirashaji Houou Monyou Shishu" of "Gion Festival in Kyoto". Expand
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Three-dimensional semiautomatic liver segmentation method for non-contrast computed tomography based on a correlation map of locoregional histogram and probabilistic atlas
TLDR
We demonstrated the accuracy of a 3D semiautomatic liver segmentation method for non-contrast CT. Expand
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  • 1
  • PDF
Haptic vision - vision-based haptic exploration
TLDR
We propose a vision-based haptic exploration approach toward an automatic construction of reality-based virtual space simulator by augmenting active vision with active touch. Expand
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Active shape inferring based on the symmetry in stable poses-shape from function approach
TLDR
We develop a new algorithm for reconstructing the 3D shapes of objects from multiview images which are automatically acquired based on the symmetry in stable poses. Expand
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Accuracy-Based Sampling and Reconstruction with Adaptive Meshes for Parallel Hierarchical Triangulation
  • H. Tanaka
  • Mathematics, Computer Science
  • Comput. Vis. Image Underst.
  • 1 May 1995
TLDR
In this paper, we present an accuracy-based adaptive sampling and reconstruction technique for hierarchical triangulation of 3D objects that adapts to local intrinsic surface properties while preserving their discontinuities. Expand
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Accuracy-based sampling and reconstruction with adaptive grid for parallel hierarchical tetrahedrization
TLDR
We present an accuracy-based adaptive sampling and reconstruction technique, we call an adaptive grid, for hierarchical tetrahedrization of C1 continuous volume data. Expand
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