• Publications
  • Influence
Tangible bits: towards seamless interfaces between people, bits and atoms
Tangible Bits allows users to "grasp & manipulate" bits in the center of users’ attention by coupling the bits with everyday physical objects and architectural surfaces and ambient media for background awareness.
Emerging frameworks for tangible user interfaces
The MCRpd interaction model for tangible interfaces is introduced, which relates the role of physical and digital representations, physical control, and underlying digital models to provide a foundation for identifying and discussing several key characteristics of tangible user interfaces.
Bricks: laying the foundations for graspable user interfaces
This work introduces the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control, and presents a design space for Bricks which lay the foundation for further exploring and developing Graspables User Inter interfaces.
Tangible bits: beyond pixels
  • H. Ishii
  • Computer Science
    Tangible and Embedded Interaction
  • 18 February 2008
This paper discusses a model of TUI, key properties, genres, applications, and summarizes the contributions made by the Tangible Media Group and other researchers since the publication of the first Tangible Bits paper at CHI 1997.
Urp: a luminous-tangible workbench for urban planning and design
Comparisons among Urp and several earlier I/O Bulb applications are used as the basis for an understanding of luminous-tangible interactions, which result whenever an interface distributes meaning and functionality between physical objects and visual information projectively coupled to those objects.
The metaDESK: models and prototypes for tangible user interfaces
The metaDESK is a user interface platform demonstrating new interaction techniques we call "tangible user inter- faces." We explore the physical instantiation of interface elements from the graphical
Topobo: a constructive assembly system with kinetic memory
Eighth grade science students' abilities to quickly develop various types of walking robots suggests that a tangible interface can support understanding how balance, leverage and gravity affect moving structures because the interface itself responds to the forces of nature that constrain such systems.
inFORM: dynamic physical affordances and constraints through shape and object actuation
This work outlines potential interaction techniques and introduces Dynamic Physical Affordances and Constraints with the inFORM system, built on top of a state-of-the-art shape display, which provides for variable stiffness rendering and real-time user input through direct touch and tangible interaction.
Radical atoms: beyond tangible bits, toward transformable materials
Radical Atoms takes a leap beyond tangible interfaces by assuming a hypothetical generation of materials that can change form and CoVer STorY.
Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information
This paper discusses Ambient Displays: a new approach to interfacing people with online digital information, which presents information within a space through subtle changes in light, sound, and movement, which can be processed in the background of awareness.