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Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the field. This paper reviews the ten-yearExpand
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Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
The effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory and simulator sickness (SS) were studied. A refined scale, designed to assess subjects' engagement,Expand
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Usability evaluation for mobile device: a comparison of laboratory and field tests
Usability testing of mobile devices is an emerging area of research in the field of Human-Computer Interaction. Guidelines had been established as to how usability tests should be conducted. However,Expand
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A study on Singaporean women's acceptance of using mobile phones to seek health information
OBJECTIVE This paper is an exploratory study that investigates Singaporean women's acceptance of using mobile phones to seek health information. METHOD A mobile web containing health topics wasExpand
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An investigation of learners' collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system
The purpose of this study was to investigate how a mobile collaborative augmented reality (AR) simulation system affects learners' knowledge construction behaviors and learning performances. In thisExpand
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An exploratory study of ageing women's perception on access to health informatics via a mobile phone-based intervention
OBJECTIVE This is an exploratory study examining the perceived attitudes and readiness of women aged 50 years or older on adopting a mobile phone-based intervention named as Infohealth in Singapore.Expand
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“Conflicting” Motion Cues to the Visual and Vestibular Self- Motion Systems Around 0.06 Hz Evoke Simulator Sickness
The basic question this research addressed was, how does simulator sickness vary with simulated motion frequency? Participants were 11 women and 19 men, 20 to 63 years of age. A visual self-motionExpand
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An Investigation of University Students’ Collaborative Inquiry Learning Behaviors in an Augmented Reality Simulation and a Traditional Simulation
The purpose of this study is to investigate and compare students’ collaborative inquiry learning behaviors and their behavior patterns in an augmented reality (AR) simulation system and a traditionalExpand
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An “independent visual background” reduced balance disturbance envoked by visual scene motion: implication for alleviating simulator sickness
Simulator sickness (SS) / virtual environment (VE) sickness is expected to become increasingly troublesome as VE technology evolves [20]. Procedures to alleviate SS / VE sickness have been of limitedExpand
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A Wearable Sensing System for Tracking and Monitoring of Functional Arm Movement
This paper presents a new sensing system for home-based rehabilitation based on optical linear encoder (OLE), in which the motion of an optical encoder on a code strip is converted to the limbExpand
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