Héctor Sánchez

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The Internet of Things is one of the ideas that has become increasingly relevant in recent years. It involves connecting things to the Internet in order to retrieve information from them at any time and from anywhere. In the Internet of Things, sensor networks that exchange information wirelessly via Wi-Fi, Bluetooth, Zigbee or RF are common. In this sense,(More)
TM Freescale™ and the Freescale logo are trademarks of Freescale Semiconductor, Inc. All other product or service names are the property of their respective owners. TM Freescale™ and the Freescale logo are trademarks of Freescale Semiconductor, Inc. All other product or service names are the property of their respective owners. TM Freescale™ and the(More)
Children at L2 primary levels acquire knowledge and language skills associated with different abilities through educational games. The game introduces learning activities by using playful elements as a source of motivation. The success of the game depends on an optimum relationship between challenge, fantasy, curiosity and control. This is also applied to(More)
Since their availability, audiovisual, multimedia, broadcast and technological devices have been used to promote language learning -to capture language samples, to provide access to authentic speech and material, to enhance worldwide communication, and the like. Likewise, as technologies continue to evolve, the tendency to shrink in size and become more(More)
Color measurements have traditionally been linked to expensive and difficult to handle equipment. The set of mathematical transformations that are needed to transfer a color that we observe in any object that doesn't emit its own light (which is usually called a color-object) so that it can be displayed on a computer screen or printed on paper is not at all(More)
We describe a specific problem within the foundry production area and its need for a cooperative visualization and geometry verification tool. We discuss the opportunity of building a specific application and its features: communication architecture and user interface. The conclusion is that it is possible to develop very specific and powerful products for(More)
The increasing popularity of hypermedia games is reaching far beyond the boundaries of entertainment and edging its way into many educational domains. The growth in game technologies has created new teaching environments through proposals combining learning with fun and motivating expectations which make the use of digital games a relevant trend in(More)