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Foraging has been identified as a benchmark for collective robotics. It consists on exploring an area and gathering prespecified objects from the environment. In addition to efficiently exploring an area, foragers have to be able to find special targets which are common to the whole population. This work proposes a method to cooperatively perform this(More)
Activity recognition has recently gained a lot of interest and there already exist several methods to detect human activites based on wearable sensors. Most of the existing methods rely on a database of labelled activities that is used to train an offline activity recognition system. This paper presents an approach to build an online activity recognition(More)
— The Ubichip is a reconfigurable digital circuit with special bio-inspired mechanisms that supports dynamic partial reconfigurability in a flexible and efficient way. This paper presents an adaptive size neural network model with incremental learning that exploits these capabilities by creating new neurons and connections whenever it is needed and by(More)
Automatic recognition of user context is essential for a variety of emerging applications, such as context-dependent content delivery, telemonitoring of medical patients, or quantified life-logging. Although not explicitly observable as, e.g., activities, an important aspect towards understanding user context lies in the affective state of mood.While(More)
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human designer. Such co-design is twofold, consisting of an initial stage in which a genetic algorithm is used to evolve the control parameters that define the behavior of a group of virtual agents. This produces interesting and unexpected results not only creating(More)