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— Computational intelligence competitions have recently gained a lot of interest. These contests motivate and encourage researchers to participate on them, and to apply their work areas to specific games. During the last two years, one of the most popular competitions held on Computational Intelligence in Games conferences is the Car Racing Competition.(More)
— This paper proposes the use of an optimization algorithm based on ant colonies for the development of competitive agents in the game environment in real time, specifically for the Ms. Pac-Man video game. Furthermore, a genetic algorithm is implemented to optimize the parameters of the artificial ants. The best agent obtained through experimentation will(More)
— The techniques and the technologies supporting Automatic Vehicle Guidance are important issues. Automobile manufacturers view automatic driving as a very interesting product with motivating key features which allow improvement of the car safety, reduction in emission or fuel consumption or optimization of driver comfort during long journeys. Car racing is(More)
Introduction • Software projects usually involve many people and many resources that have to be efficiently managed – Poor planning à project failure – Goal: providing software engineers with an automatic tool for such a task • Optimization problem: assigning employees to tasks • Particularities – Several people assigned to tasks – Task cost estimation is(More)
—This paper proposes the use of knee finding methods to solve cluster analysis problems from a multi-objective approach. The above proposal arises as a result of a bi-objective study of clustering problems where knee regions on the obtained Pareto-optimal fronts were observed. With increased noise in the data, these knee regions tend to get smother but(More)