Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development… (More)
We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of… (More)
This paper describes an activity designed for a site of special interest in which clues to its history are gathered as visitors explore the site before interacting with two displays which reveal details of key past events. We investigate a design approach in which electronically tagged paper is used both to weave the visit together and configure the… (More)
This paper describes how a set of participatory design methodologies have been introduced to and adopted for museum exhibition design. It provides a brief historical account of museums and reviews some current trends in museum exhibition design. Furthermore, the paper outlines a number of reasons why participatory methods may be appropriate for museums, and… (More)
Collaborative storytelling occurs frequently when children play, but few efforts have been made to support it with computers. This demonstration presents KidPad, a collaborative storytelling tool that supports children creating hyperlinked stories in a large two-dimensional zoomable space. Through the use of local tools, KidPad provides children with… (More)
This paper is concerned with the teaching of interactive computer graphics. It provides a short overview of two influential constructivist epistemologies and describes a preliminary attempt to apply them in practical graphics education.
Virtual reality has been shown to be an effective way of teaching difficult concepts to learners. However, a number of important questions related to learning, immersion, collaboration and realism remain to be answered before truly efficient virtual learning environments can be designed. We present CyberMath, an extendable avatar-based shared virtual… (More)