Guilherme Raimundo

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Stories and storytelling are a constant presence in our lives since very early childhood. Who does not remember a story narrated by a good storyteller? However, real human storytellers do not always tell the story the same way. They observe their " audience " and adapt the way they are telling the story to better respond to their reactions. This paper(More)
Computer games make learning fun and support learning through doing. Edutainment software tries to capitalize on this however, it has failed in reaching the levels of motivation and engagement seen in mainstream games. In this context, we have integrated a mainstream first-person shooter game, Counter-Strike, into the curriculum of our Autonomous Agents and(More)
Agents that interact in complex social situations need to take the social context in consideration in order to perform believably. We argue that social identity is an important factor; therefore, agents should incorporate social identity theory in their behaviour, which implies the ability to categorize others (and themselves) into social groups. In(More)
Can we create a virtual storyteller that is expressive enough to convey in a natural way a story to an audience? What are the most important features for creating such character? This paper presents a study where the influence of different modalities in the perception of a story told by both a synthetic storyteller and a real one are analyzed. In order to(More)
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