Guido Böttcher

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While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate(More)
Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates are necessary for obtaining a satisfying experience. The required performance can generally be achieved by introducing an intermediate layer responsible for the simulation of the small(More)
Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a(More)
—Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and(More)
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