Guido Böttcher

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While moving our fingertip over a fine surface we experience a sensation that gives us an idea of its properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper, we describe a rendering strategy based on vibrations that play an important role in the tactile exploration of fine surfaces. To produce appropriate(More)
Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates are necessary for obtaining a satisfying experience. The required performance can generally be achieved by introducing an intermediate layer responsible for the simulation of the small(More)
Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and a(More)
This paper reports the preliminary results of the architectural design of the HAPTEX system that will be developed in the framework of the IST FET (Future and Emerging Technologies) initiative. The aim of the EU funded RTD project is to realize a virtual reality system able to render, visually and haptically, the behavior of fabrics. The integration of(More)
—Real-time cloth simulation involves many computational challenges to be solved, particularly in the context of haptic applications, where high frame rates are necessary for obtaining a satisfying experience. In this paper, we present an interactive cloth simulation system that offers a compromise between a realistic physics-based simulation of fabrics and(More)
While moving a fingertip over a fine surface we experience a sensation that gives us an idea of the surfaces properties. A satisfactory simulation of this feeling is still an unsolved problem. In this paper we describe a rendering strategy based on vibrations which play an important role in the tactile exploration of fine surfaces. To produce appropriate(More)
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