In 1994, amongst a tide of popular books on virtual reality, Grigore Burdea and Philippe Coiffet published a well researched review of the field. Their book, “Virtual Reality Technology,” was notable… (More)
OBJECTIVES
To discuss the advantages and disadvantages of rehabilitation applications of virtual reality.
METHODS
VR can be used as an enhancement to conventional therapy for patients with… (More)
BACKGROUND AND PURPOSE
Recent evidence indicates that intensive massed practice may be necessary to modify neural organization and effect recovery of motor skills in patients following stroke.… (More)
The “Rutgers Ankle” is a Stewart platform-type haptic interface designed for use in rehabilitation. The system supplies six-DOF resistive forces in response to virtual reality-based exercises running… (More)
This paper presents preliminary results from a virtual reality (VR)-based system for hand rehabilitation that uses a CyberGlove and a Rutgers Master II-ND haptic glove. This computerized system… (More)
OBJECTIVE
To investigate the effectiveness of computerized virtual reality (VR) training of the hemiparetic hand of patients poststroke using a system that provides repetitive motor reeducation and… (More)
The Rutgers Master II-ND glove is a haptic interface designed for dextrous interactions with virtual environments. The glove provides force feedback up to 16 N each to the thumb, index, middle, and… (More)
A PC-based orthopedic rehabilitation system was developed for use at home, while allowing remote monitoring from the clinic. The home rehabilitation station has a Pentium II PC with a graphics… (More)
Rehabilitation interventions in remote areas are problematic because of distance and available resources. Orthopedic impairments acquired by individuals in remote areas can then lead to permanent… (More)
Research on virtual environments (VE) produced significant advances in computer hardware (graphics boards and i/o tools) and software (real-time distributed simulations). However, fundamental… (More)