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Although mobile services can be used ubiquitously, their employment and the interaction with them are still restricted by the constraints of mobile devices. In order to facilitate and leverage mobile interaction with services, we present a generic framework that combines Semantic Web Service technology and Physical Mobile Interaction. This interaction(More)
Mobile devices are more and more used for mobile interactions with things, places and people in the real world. However, so far no studies have discussed which interaction techniques are preferred by users in different contexts. This paper presents an experimental comparison of four different physical mobile interaction techniques: touching, pointing,(More)
This paper reports on a methodological experiment, which was carried out in two large collaborative research projects targeted at innovative products. Video material was produced in order to visualize the project vision and solution ideas, and this video material was used in focus group discussions. The paper describes the process, the experiences gained(More)
Large public displays have become pervasive in our everyday lives, but up to now, they are mostly information screens without any interaction possibilities. Users tend to forget what they saw relatively fast after leaving such a display. In this paper, we present a new interaction technique for transferring information from a public display onto a personal(More)
In current authoring tools for location-aware applications the designer typically places trigger zones onto a map of the target environment and associates these with events and media assets. However, studies of deployed experiences have shown that the characteristics of the usually invisible ubiquitous computing infrastructure, especially limited coverage(More)
So far, mobile devices have mainly been used for interactions between the user, the device and the used service without considering the context of use. However, during the last years we have seen a huge interest in industry and academia in using mobile devices for interactions with things, places and people in the real world, termed physical mobile(More)
The interaction between mobile devices and physical objects in the real world is gaining more and more attention as it provides a natural and intuitive way to request services associated with real world objects. We currently see several approaches for the provision of such services. Most of them are proprietary, designed for a special application area or(More)
Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. This paper presents a mobile museum guide based on the physical interaction with a dynamic NFC-display, consisting of a grid of NFC-tags and a projected GUI. Visitors can browse(More)