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Graphcut textures: image and video synthesis using graph cuts
TLDR
In this paper we introduce a new algorithm for image and video texture synthesis in which patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output. Expand
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Zippered polygon meshes from range images
TLDR
We present a method for combining a collection of range images into a single polygonal mesh that completely describes an object to the extent that it is visible from the outside. Expand
  • 1,422
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Multi-level Partition of Unity Implicits
1. Briefly summarize the paper's contributions. Does it address a new problem? Does it present a new approach? Does it show new types of results?  [AS] This paper presents a new approach toExpand
  • 365
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LCIS: a boundary hierarchy for detail-preserving contrast reduction
TLDR
A new low curvature image simplifier (LCIS), a partial differential equation inspired by anisotropic diffusion, reduces the scene to many smooth regions that are bounded by sharp gradient discontinuities, and a single parameter K chosen for each LCIS controls region size and boundary complexity. Expand
  • 497
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Image-guided streamline placement
TLDR
We introduce a technique that uses an energy function to guide the placement of streamlines at a specified density. Expand
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Multi-level partition of unity implicits
TLDR
We present a new shape representation, the multi-level partition of unity implicit surface, that allows us to construct surface models from very large sets of points. Expand
  • 365
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Re-tiling polygonal surfaces
  • Greg Turk
  • Computer Science
  • SIGGRAPH '92
  • 1 July 1992
TLDR
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object that is faithful to both the geometry and the topology of the original surface. Expand
  • 996
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Generating textures on arbitrary surfaces using reaction-diffusion
  • Greg Turk
  • Computer Science
  • SIGGRAPH '91
  • 1 July 1991
TLDR
This paper describes a biologically motivated method of texture synthesis called reaction-diffusion and demonstrates how these textures can be generated in a manner that directly matches the geometry of a given surface. Expand
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Shape transformation using variational implicit functions
TLDR
We present a new shape transformation method that combines these two tasks into a single step by casting this as a scattered data interpolation problem in N + 1 dimensions. Expand
  • 458
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Texture synthesis on surfaces
  • Greg Turk
  • Computer Science
  • SIGGRAPH '01
  • 1 August 2001
TLDR
In this paper we use ideas that are adapted from texture-fromsample methods to directly synthesizing texture on a polygonal surface. Expand
  • 384
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