Giuseppina Capretti

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The Logo language (Harvey, B., 1997) has been ideal for students first approach to computer science: today the evolution of systems and programming languages has caused the evolution of its implementations including multimedia, graphics and concurrency features (Cisternino. In this paper we propose a micro-world based on the Logo programming philosophy: the(More)
We present a software environment in which students learn concurrency by programming the behaviour of a set of interacting agents. The language defined puts together the turtle primitives of the Logo language, the classic sequential imperative language constructs and the concurrent ones. It is possible to program a dynamic world in which independent agents(More)
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