Gesture is a compelling user interaction modality for enabling truly on-the-go interactions. Unlike keyboard and touch screen interactions which require considerable visual attention and impose stringent constrains on the form factor of mobile devices, people can easily use hand gestures to perform simple actions (e.g. retrieve voice mail) without having to… (More)
In this paper, a novel definition of Context is presented along with its usage in a Mobile application for Cultural Heritage (CH). The proposed approach is pragmatic and takes care of practical issues that need to be addressed when an implementation has to be built. Examples are shown of how the context is used for three different purposes: context-aware… (More)
Development of modern context-aware applications requires the acquisition and interpretation of data from one or more sensors. This paper presents a framework designed to enable developers of such applications to focus on high level design and functionalities rather than spending time in low level implementation details. The framework enables this behavior… (More)
Electronic textile research often centers on the concept of introducing electronics to apparel such as shirts jackets, gloves, and health vests. Another less researched concept incorporates electronics into large textile surfaces such as carpets and upholstery. In this paper we explore methods and challenges of building a large surface area electronic… (More)
This "work in progress" paper reports on a novel approach to pedestrian tracking in confined areas which is based on a combined use of a stereo vision tracking system and a set of sensors available on a mobile platform. This platform is a hands-free, sensory augmented, wearable computer, designed to support visits to museums and archaeological sites. The… (More)
The workshop has benefi ted from the generous provision of bursary funds from the EPOCH NoE. The content refl ects only the authors' views and the European Community is not liable for any use that may be made of the information contained herein.
How can technology be used to increase visibility and understanding of numerous sites that are not yet able to attract the amount of people they deserve? Focusing on this question, the authors report on their activities started with MUSE, a project started within the Italian National Research Program on Cultural Heritage PARNASO and continued within the "… (More)