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- Giuseppe Cuccu, Faustino J. Gomez
- EvoApplications
- 2011

The idea of evolving novel rather than fit solutions has recently been offered as a way to automatically discover the kind of complex solutions that exhibit truly intelligent behavior. So far, novelty search has only been studied in the context of problems where the number of possible “different” solutions has been limited. In this paper, we show, using a… (More)

- Jan Koutník, Giuseppe Cuccu, Jürgen Schmidhuber, Faustino J. Gomez
- GECCO
- 2013

The idea of using evolutionary computation to train artificial neural networks, or neuroevolution (NE), for reinforcement learning (RL) tasks has now been around for over 20 years. However, as RL tasks become more challenging, the networks required become larger, as do their genomes. But, scaling NE to large nets (i.e. tens of thousands of weights) is… (More)

Neuroevolution, the artificial evolution of neural networks, has shown great promise on continuous reinforcement learning tasks that require memory. However, it is not yet directly applicable to realistic embedded agents using high-dimensional (e.g. raw video images) inputs, requiring very large networks. In this paper, neuroevolution is combined with an… (More)

- Giuseppe Cuccu, Faustino J. Gomez, Tobias Glasmachers
- IEEE Congress on Evolutionary Computation
- 2011

A major limitation in applying evolution strategies to black box optimization is the possibility of convergence into bad local optima. Many techniques address this problem, mostly through restarting the search. However, deciding the new start location is nontrivial since neither a good location nor a good scale for sampling a random restart position are… (More)

- Vincent Graziano, Tobias Glasmachers, +4 authors Jürgen Schmidhuber
- 2011

Curiosity is an essential driving force for science as well as technology, and has led mankind to explore its surroundings, all the way to our current understanding of the universe. Space science and exploration is at the pinnacle of each of these developments, in that it requires the most advanced technology, explores our world and outer space, and… (More)

- Leonardo Vanneschi, Giuseppe Cuccu
- GECCO
- 2009

A new model of Genetic Programming with variable size population is presented in this paper and applied to the reconstruction of target functions in dynamic environments (i.e. problems where target functions change with time). The suitability of this model is tested on a set of benchmarks based on some well known symbolic regression problems. Experimental… (More)

The TORCS racing simulator has become a standard testbed used in many recent reinforcement learning competitions, where an agent must learn to drive a car around a track using a small set of task-specific features. In this paper, large, recurrent neural networks (with over 1 million weights) are evolved to solve a much more challenging version of the task… (More)

- Leonardo Vanneschi, Giuseppe Cuccu
- IJCCI
- 2009

A new model of Genetic Programming with variable size population is presented in this paper and applied to the reconstruction of target functions in dynamic environments (i.e. problems where target functions change with time). The suitability of this model is tested on a set of benchmarks based on some well known symbolic regression problems. Experimental… (More)

- Giuseppe Cuccu, Faustino J. Gomez
- PPSN
- 2012

The Natural Evolution Strategies (NES) family of search algorithms have been shown to be efficient black-box optimizers, but the most powerful version xNES does not scale to problems with more than a few hundred dimensions. And the scalable variant, SNES, potentially ignores important correlations between parameters. This paper introduces Block Diagonal NES… (More)

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