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Social networking sites are great tools for aggregating and bringing people together, in the sense they offer various forms of interaction. This article defends the idea that social networking sites have great potential to expand education beyond the classrooms. In this article, we discuss the main advantages and difficulties of using SNS for educational(More)
Teaching software engineering has been recognized as an important challenge for computer science undergraduate programs. Instruction in such area requires not only to deliver theoretical knowledge, but also to perform practical experiences that allow students to assimilate and apply such knowledge. This paper presents some results of two Computer-Supported(More)
Architectural Engineering Technology AET (for its acronym in English, Architectural Engineering Technology) using game development tools for creating 3D virtual environments. Institutions of higher education, using 3D game engines in order for students to acquire skills in designing and modeling using this technology. We describe the development of a(More)
This paper is about the development of MLEA, a platform that assists, through Android cellphones and tablets, the mobility of users of learning virtual environments. MLEA is an application that implements computational techniques such as web services, design patterns, ontologies, and mobile computational techniques in order to allow the communication(More)
Software engineering education has been recognized as an important challenge in computer science undergraduate programs. Instruction in such area requires not only to deliver theoretical knowledge, but also to perform practical experiences that allow students to assimilate and apply such knowledge. This paper introduces a computer-supported Collaborative(More)
denominado aprendizaje móvil (o m-learning), el cual facilita a los estudiantes el aprendizaje a cualquier momento y en cualquier lugar. Este trabajo presenta la propuesta de diseño de una arquitectura de apoyo al aprendizaje móvil, que facilite a los usuarios del Programa de la Universidad Virtual, de la Universidad Tecnológica de Panamá, interactuar de(More)
The traditional teaching methods of the Learning Management Systems (or LMS) are rigid in nature and impose limitations on the teaching process. By having a closed pattern, these tools end up hurting the student, for preventing it from interacting with anyone who shares the same interests as him. As a result, the concepts of community, relationship and(More)
The research paper describes the development of a user friendly 3D virtual world. For the research, we modeled building number 3 of the Technological University of Panama, Victor Levi Sasso Campus. For the virtual world development we consider the use of an avatar, which becomes the user's virtual representation that interacts with certain objects in the(More)
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