Gina Guerrero

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Response lag in digital games is known to negatively affect a player's game experience. Particularly with networked multiplayer games, where lag is typically unavoidable, the impact of delays needs to be well understood so that its effects can be mitigated. In this paper, we investigate two aspects of lag independently: latency (constant delay) and jitter(More)
Accurately and efficiently depicting the liveliness of eyes is not an easy task in animation. In this paper, we propose a method that utilizes eye tracking and motion capture technologies to animate 3D eyes. We measure it based on accuracy, efficiency, and user satisfaction. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and(More)
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