Gillian R. Hayes

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Interventions to support children with autism often include the use of visual supports, which are cognitive tools to enable learning and the production of language. Although visual supports are effective in helping to diminish many of the challenges of autism, they are difficult and time-consuming to create, distribute, and use. In this paper, we present(More)
Visual schedules--the use of symbols to represent a series of activities or steps--have been successfully used by caregivers to help children with autism to understand, structure, and predict activities in their daily lives. Building from in-depth fieldwork and participatory design sessions, we developed vSked, an interactive and collaborative visual(More)
We developed an inquiry technique, which we called "paratype," based on experience prototyping and event-contingent experience sampling, to survey people in real-life situations about ubiquitous computing (ubicomp) technology. We used this tool to probe the opinions of the conversation partners of users of the Personal Audio Loop, a memory aid that can have(More)
Personal health records (PHR) have enormous potential to improve both documentation of health information and patient care. The adoption of these systems, however, has been relatively slow. In this work, we used a multi-method approach to evaluate PHR systems. We interviewed potential end users---clinicians and patients---and conducted evaluations with(More)
Identifying the function of problem behavior can lead to the development of more effective interventions. One way to identify the function is through functional behavior assessment (FBA). Teachers conduct FBA in schools. However, the task load of recording the data manually is high, and the challenge of accurately identifying antecedents and consequences is(More)
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter challenges in the creation of storyboards. Furthermore, as computing becomes increasingly integrated into the environment, blurring the distinction between the system and its(More)
Pervasive computing designers and researchers often create services and applications to help people record their experiences. At the same time, cheap, small, and easy-to-deploy recording technologies are quickly emerging throughout public spaces. In many ways, these technologies are pervasive computing realized. Understanding how people deal with audio and(More)
In meeting health, education, and lifestyle goals, technology can both assist individuals with autism, and support those who live and work with them, such as family, caregivers, coworkers, and friends. The uniqueness of each individual with autism and the context of their lives provide interesting design challenges for the successful creation and adoption(More)
Conducting user-centered design is a primary challenge in ubiquitous computing. Two kinds of prototyping techniques can be particularly effective for developing mobile and ubiquitous computing applications: compound prototypes and situated experience prototypes. Compound prototypes combine the final product's user interface (UI) with a computational(More)