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With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities: cloud gaming. However, current cloud gaming systems have very strong requirements in terms of network resources, thus(More)
Intrusion Detection System (IDS) may be considered one of the most important components in the domain of network security. Currently, most of the IDSs encounter some problems like feature redundancy, high-dimensional feature, overfitting and a limited number of training examples. Thus, feature selection acts as an important role in IDSs to solve the(More)
This paper suggests multi-agent systems (MASs) for implementing game artificial intelligence (AI) for video games. One of main hindrances against using MASs technology in video games has been the real-time constraints for frame rendering. In order to deal with the real-time constraints, we introduce an adaptation-oriented approach for maintaining frame rate(More)
Current cloud gaming systems have very strong requirements in terms of network resources. For pervasive gaming in various environments like at home, hotels, internet cafes, or area with limited or unstable network access, it is beneficial to avoid the necessity of having a costly steady fast speed internet connection to be able to run these cloud games. We(More)
Real-time computations in multi-agent systems have been studied from different perspectives of reasoning, message passing , resource management and negotiations. Separate treatment of all these perspectives may result in performance amelioration in one dimension while over-passing others. Here we propose an integrated " real-time " mechanism where all(More)
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