Gert Pasman

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With Generation Y entering the workforce, for the first time IT supported tools at home are more advanced than these tools at work. This project aims to understand and model this friction and its challenges through a sequence of literature review and interviews. We identified six qualities of interactions and how they occur in private and work contexts.(More)
Databases often force users to verbalize queries in terms of attribute values. In matters of taste or subjective judgement, as in picking a color, or a meal from a menu, this is difficult and distracting. In our solution, MDS-Interactive, the dialogue between user and database is mediated through a small, evolving set of sample objects, which are presented(More)
Information technology (IT) support of office work has increased rapidly in functionality, but the interaction styles have evolved more slowly. This study explores interaction qualities of IT supported activities in the contexts of home and work. A series of contextual interviews was conducted with six Generation Y office workers. An interview toolkit was(More)
Crossmedia communication, in which content is spread over multiple platforms and the user is required to cross over from one medium to another to acquire the full experience, has until now been mainly the domain of the marketing, game and entertainment industry. However, now that more and more 'serious' applications and services, such as online banking or(More)
Information technology support of office work has increased rapidly in functionality, but new ways of interacting have evolved more slowly. This paper adds to the design research community’s notion of interaction quality by exploring these new ways of interacting and comparing them in the home and work contexts. We describe and analyze two interview studies(More)
With more and more products becoming digital, mobile and networked, paying attention to the qualities of interactions with these products should have is also getting more relevant. While interaction qualities have been addressed in a number of scientific studies, little attention is being paid to their implementation into a real life, everyday context. This(More)
This study aimed to explore ways of user inputs through designing interactive game controllers with different type of sensor. From building four experiential prototypes on Pong, we learned to drive design by focusing on interaction qualities, which determine the use of sensors. We found that the interaction qualities together as a set offer a way to design(More)
Following the currently popular gospel of design-driven innovation, many companies are attempting to implement some form of design thinking into their business process and company culture. What issues are they facing when trying to bring this into an organization, mindset and culture, that is not very receptive to design thinking? And how can they get(More)