George Papaloukopoulos

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In this paper we introduce a novel distributed simulation environment with GUI for P2P simulations (D-P2P-Sim). The key aim is to provide the appropriate integrated set of tools in a single software solution to evaluate the performance of various protocols. The basic architecture of the distributed P2P simulator is based on a multi-threading, asynchronous,(More)
We focus on range query processing on large-scale, typically distributed infrastructures. In this work we present the ART (<b>A</b>utonomous <b>R</b>ange <b>T</b>ree) structure, which outperforms the most popular decentralized structures, including Chord (and some of its successors), BATON (and its successor) and Skip-Graphs. ART supports the join/leave and(More)
In this paper we present a distributed framework that supports customized deployment of a variety of indexing engines over million-node overlays. The key aim is to provide the appropriate integrated set of tools that allows numerous applications with large-scale, different requirements to evaluate and test the performance of various application protocols(More)
After the debunking of some myths about why P2P overlays are not feasible in sensornets, many such solutions have been proposed. None of the existing P2P overlays for sensornets provide "Energy-Level Application and Services". On this purpose and based on the efficient P2P method presented in [16], we design a novel P2P overlay for Energy Level discovery in(More)
We present a time-efficient approach to index objects moving on the plane to efficiently answer range queries about their future positions. Each object is moving with non small velocity <i>u</i>, meaning that the velocity value distribution is skewed (Zipf) towards <i>u</i><sub><i>min</i></sub> in some range [<i>u</i><sub><i>min</i></sub>,(More)
Peer-to-peer networks consist of thousands or millions of nodes that might join and leave arbitrarily. The evaluation of new protocols in real environments is many times practically impossible, especially at design and testing stages. The purpose of this paper is to describe the implementation aspects of a new Java based P2P simulator that has been(More)
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