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The creation of detailed virtual urban environments is an increasingly common task being faced by both the film and games industries. It is a time-consuming and expensive process that requires artists to model vast amounts of geometric detail, including terrain, roads, buildings and other associated features. We demonstrate a system that allows an artist to(More)
This poster presents a design for an interactive city generation system for use in real-time applications. Our approach is to apply procedural techniques to allow the generation of a city and to enable features such as dynamic gaming environments and on-line distribution. An interactive application is outlined to manage the generation process from primary(More)
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