Georg Haaser

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We propose a novel shader programming model which operates on intent-oriented shader modules instead of specific programs for dedicated GPU rasterization pipeline stages. In constrast to existing pipeline shader frameworks, our system exposes a radically simplified pipeline, which we purposefully aligned with our basic intuition of shaders as per-primitive(More)
We introduce an incremental rendering layer on top of standard graphics APIs such as OpenGL or DirectX in the form a virtual machine (VM), which efficiently maintains an optimized, compiled representation of arbitrary high-level scene representations at all times. This includes incremental processing of structural changes such as additions and removals of(More)
We introduce an incremental rendering layer on top of standard graphics APIs such as OpenGL or DirectX in the form a virtual machine (VM), which efficiently maintains an optimized, compiled representation of arbitrary high-level scene representations at all times. This includes incremental processing of structural changes such as additions and removals of(More)
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