Geertje Bekebrede

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The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer-based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social scientific(More)
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the ‘gamer generation’ or ‘net generation’: a generation that has grown up with computer games and other technology affecting their preferred learning styles, social interaction patterns and(More)
VEERKRACHT is a game for servant-leadership development. Although already the first version of the game provided a rather authentic environment for professional training, some players reported that it did not sufficiently provide the rich and meaningful interaction required to practice leadership skills. To revise the game we took inspiration from the(More)
While educators teach their students about decision making in complex environments, managers have to deal with the complexity of large projects on a daily basis. To make better decisions it is assumed, that the latter would benefit from better understanding of complex phenomena, as do students as the professionals of the future. The goal of this article is(More)
Planning and design of infrastructures is a complicated process, which is caused by the complexity of the subject matter. The theory of Complex Adaptive Systems offers insights that can be of use in the design process. However, translating theory into practice is difficult. Gaming is proposed as a tool to bridge this gap by simulating complex adaptive(More)
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