Learn More
Acknowledgements: The authors sincerely wish to recognize the contributions of all of the CVSS Special Interest Group members, including and Tadashi Yamagishi as well as the authors of the CVSS v1.0 standard [1]. The Common Vulnerability Scoring System (CVSS) provides an open framework for communicating the characteristics and impacts of IT vulnerabilities.(More)
The cybersecurity information exchange framework, known as CYBEX, is currently undergoing its first iteration of standardization efforts within ITU-T. The framework describes how cybersecurity information is exchanged between cybersecurity entities on a global scale and how the exchange is assured. The worldwide implementation of the framework will(More)
Despite advancements in empirical studies of developmental dyslexia, progress on methods of dyslexia assessment have been hampered by ongoing debate concerning diverse issues such as the role and validity of IQ in the assessment process, labelling and definitions (Miles, 1994; Stanovich, 1991, 1992). With the emergence of cross-linguistic studies of(More)
A screening study was undertaken which involved 50 young offenders, serving sentences of various lengths, all from the largest young offenders' institution in Scotland. All 50 were screened for dyslexia and a number received a more detailed follow-up assessment. The results of the screening showed that 25 of the young offenders (50%) were dyslexic to some(More)
This article reports on research commissioned by the Scottish Executive Education Department (SEED). It aimed to establish the range and extent of policy and provision in the area of specific learning difficulties (SpLD) and dyslexia throughout Scotland. The research was conducted between January and June 2004 by a team from the University of Edinburgh. The(More)
Video gaming is a firmly established leisure pursuit, which continues to grow in popularity. This paper is an examination of what motivates people to play computer games, and the relevance of such factors to the positive and negative aspects of computer gaming. When all of an individual’s motivations to play video games are for the pursuit of ‘fun’, it is(More)
The Commission for Racial Equality (Special Educational Needs Assessment in Strathclyde: Report of a Formal Investigation, CRE, London, 1996) highlighted the significant under-representation of bilingual children among pupils assessed as having specific learning difficulties/dyslexia. In this present study an audit was undertaken in order to explore issues(More)
Video gaming is a firmly established leisure pursuit, which continues to grow in popularity. This paper is an examination of what motivates people to play computer games, and the relevance of such factors to the positive and negative aspects of computer gaming. When all of an individual‘s motivations to play video games are for the pursuit of ̳fun‘, it is(More)
  • 1