Gary O'Reilly

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The need to provide effective mental health treatments for adolescents has been described as a <i>global public health challenge</i> [27]. In this paper we discuss the exploratory evaluations of the first adolescent intervention to fully integrate a computer game implementing Cognitive Behavioural Therapy. Three distinct studies are presented: a detailed(More)
BACKGROUND The current popularity of mindfulness-based practices has coincided with the increase in access to mobile technology. This has led to many mindfulness apps and programs becoming available, some specifically for children. However, little is known about the experience of engaging with mindfulness through these mediums. AIMS To explore children's(More)
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