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Decision making under risk entails the anticipation of prospective outcomes, typically leading to the greater sensitivity to losses than gains known as loss aversion. Previous studies on the neural bases of choice-outcome anticipation and loss aversion provided inconsistent results, showing either bidirectional mesolimbic responses of activation for gains(More)
Two experiments pursued previous studies (P. Viviani & P. Mounoud, 1990; P. Viviani & N. Stucchi, 1989) on motor-perceptual interactions. The right arm of blindfolded participants was moved passively along elliptic trajectories. Kinematics was either coherent or at variance with the relation (two-thirds power law) observed in active movements. In Experiment(More)
To investigate the organization of multi-fingered grasping, we asked subjects to grasp an object using three digits: the thumb, the index finger, and the middle or ring finger. The object had three coarse flat contact surfaces, whose locations and orientations were varied systematically. Subjects were asked to grasp and lift the object and then to hold it(More)
This review examines the isotropy of the perception of spatial orientations in the haptic system. It shows the existence of an oblique effect (i.e., a better perception of vertical and horizontal orientations than oblique orientations) in a spatial plane intrinsic to the haptic system, determined by the gravitational cues and the cognitive resources and(More)
An experiment investigated in human adults the sensorimotor transformation involved in pointing to a spatial target identified previously by kinesthetic cues. In the "locating phase," a computer-controlled mechanical arm guided the left [condition LR (left-right)] or right [condition RR (right-right)] finger of the blindfolded participant to one of 27(More)
This paper describes methods and experimental studies concerned with quantitative reconstruction of finger movements in real-time, by means of multi-camera system and 24 surface markers. The approach utilizes a kinematic model of the articulated hand which consists in a hierarchical chain of rigid body segments characterized by 22 functional degrees of(More)
—Computer games are a promising tool to support rehabilitation at home. It is widely recognized that rehabilitation games should (i) be nicely integrated in general-purpose rehabilitation stations, (ii) adhere to the constraints posed by the clinical protocols, (iii) involve movements that are functional to reach the rehabilitation goal, and (iv) adapt to(More)
This research examines the haptic perception of orientations in the frontal plane in order to identify the nature of their representation. Blindfolded participants inserted the tip of the index finger into a thimble mounted on the extremity of a haptic interface and manually explored the orientation of a "virtual rod". After a short delay, participants had(More)
Saccades cause compression of visual space around the saccadic target, and also a compression of time, both phenomena thought to be related to the problem of maintaining saccadic stability (Morrone et al., 2005; Burr and Morrone, 2011). Interestingly, similar phenomena occur at the time of hand movements, when tactile stimuli are systematically mislocalized(More)
The human hand has so many degrees of freedom that it may seem impossible to control. A potential solution to this problem is "synergy control" which combines dimensionality reduction with great flexibility. With applicability to a wide range of tasks, this has become a very popular concept. In this review, we describe the evolution of the modern concept(More)