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Body and mind: a study of avatar personalization in three virtual worlds
The often-surprising choices users make when creating their digital representation are illustrated and the impact of the findings for the design of future avatar creation systems are discussed. Expand
On the HORYZON: Moderated online social therapy for long-term recovery in first episode psychosis
The results indicate that HORYZONS is feasible, engaging and safe and may augment social connectedness and empowerment in FEP and have significant implications for the enhancement of specialist FEP services. Expand
Moderated online social therapy: Designing and evaluating technology for mental health
The trial results indicate that the implementation achieved the design goals and that the MOST model can inform the development of more effective and engaging online therapies. Expand
Safety and privacy outcomes from a moderated online social therapy for young people with first-episode psychosis.
Private moderated online social networking combined with psychoeducation was a safe and secure therapeutic environment for consumers recovering from a first episode of psychosis. Expand
Moderated online social therapy for depression relapse prevention in young people: pilot study of a ‘next generation’ online intervention
A single‐group pilot study was conducted to evaluate the acceptability, feasibility, usability and safety of a novel, moderated online social therapy intervention (entitled Rebound) for depression relapse prevention in young people. Expand
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play
It is concluded that voice radically transforms the experience of online gaming, making virtual spaces more intensely social but removing some of the opportunity for identity play, multitasking, and multigaming while introducing ambiguity over what is being transmitted to whom. Expand
Improving Patient-Centered Care for Young People in General Practice With a Codesigned Screening App: Mixed Methods Study
Background Despite experiencing a high prevalence and co-occurrence of mental health disorders and health-compromising behaviors, young people tend not to seek professional help for these concerns.Expand
Exploring ambient technology for connecting hospitalised children with school and home
Research explores the design of technologies that mitigate some of the negative aspects of separation, while respecting the sensitivities of the hospital, school and home contexts, and designed a novel technology that combined an ambient presence with photo-sharing to connect hospitalised children with schools and families. Expand
Artificial Intelligence-Assisted Online Social Therapy for Youth Mental Health
This paper discusses the development of the moderated online social therapy (MOST) web application, which provides an interactive social media-based platform for recovery in mental health and discusses system innovations, including the incorporation of pertinent usage patterns as well as identifying certain limitations of the system. Expand
The Challenge of Technology Research in Sensitive Settings: Case Studies in 'ensitive HCI'
This paper documents cases of "sensitive HCI," drawing on research conducted in diverse sensitive settings, to contribute to growing discourse that promotes reflexive practice in sensitive HCI. Expand