• Publications
  • Influence
A signal processing approach to fair surface design
  • G. Taubin
  • Computer Science
  • SIGGRAPH
  • 15 September 1995
TLDR
A very simple surface signal low-pass filter algorithm that applies to surfaces of arbitrary topology that is a linear time and space complexity algorithm and a very effective fair surface design technique. Expand
QBIC project: querying images by content, using color, texture, and shape
TLDR
The main algorithms for color texture, shape and sketch query that are presented, show example query results, and discuss future directions are presented. Expand
Estimation of Planar Curves, Surfaces, and Nonplanar Space Curves Defined by Implicit Equations with Applications to Edge and Range Image Segmentation
  • G. Taubin
  • Mathematics, Computer Science
  • IEEE Trans. Pattern Anal. Mach. Intell.
  • 1 November 1991
TLDR
It is shown how this unified representation can be used for object recognition, object position estimation, and segmentation of objects into meaningful subobjects, that is, the detection of 'interest regions' that are more complex than high curvature regions and, hence, more useful as features for object Recognition. Expand
The ball-pivoting algorithm for surface reconstruction
TLDR
The Ball-Pivoting Algorithm is applied to datasets of millions of points representing actual scans of complex 3D objects and the quality of the results obtained compare favorably with existing techniques. Expand
Geometric compression through topological surgery
TLDR
This article introduces a new compressed representation for complex triangulated models and simple, yet efficient, compression and decompression algorithms, and improves on Michael Deering's pioneering results by exploiting the geometric coherence of several ancestors in the vertex spanning tree. Expand
Estimating the tensor of curvature of a surface from a polyhedral approximation
  • G. Taubin
  • Mathematics, Computer Science
  • Proceedings of IEEE International Conference on…
  • 20 June 1995
TLDR
This work describes a method to estimate the tensor of curvature of a surface at the vertices of a polyhedral approximation, obtained by computing in closed form the eigenvalues and eigenvectors of certain 3/spl times/3 symmetric matrices defined by integral formulas. Expand
Simple, Accurate, and Robust Projector-Camera Calibration
  • Daniel Moreno, G. Taubin
  • Mathematics, Computer Science
  • Second International Conference on 3D Imaging…
  • 13 October 2012
TLDR
A novel method to estimate the image coordinates of 3D points in the projector image plane that relies on an uncalibrated camera and makes use of local homographies to reach sub-pixel precision. Expand
SSD: Smooth Signed Distance Surface Reconstruction
TLDR
A new variational formulation for the problem of reconstructing a watertight surface defined by an implicit equation, from a finite set of oriented points, which allows for a number of different efficient discretizations, reduces to a finite least squares problem for all linearly parameterized families of functions, and does not require boundary conditions. Expand
Progressive forest split compression
TLDR
The Progressive Forest Split representation is introduced, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progressive and highly compressed form and any surface simplification algorithm based on edge collapses can be modified to convert single resolution triangular meshes to the PFS format. Expand
LINEAR ANISOTROPIC MESH FILTERING
No algorithm for unconstrained polygon mesh denoising can beat Laplacian smoothing in simplicity and ease of implementation. In this paper we introduce a new algorithm for polygon meshes smoothingExpand
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