• Publications
  • Influence
Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
TLDR
The results confirmed the efficacy of VR as affective medium and showed a circular interaction between presence and emotions: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation. Expand
Virtual Reality in Psychotherapy: Review
  • G. Riva
  • Computer Science, Medicine
  • Cyberpsychology Behav. Soc. Netw.
  • 22 June 2005
TLDR
This review outlines the current state of clinical research relevant to the development of virtual environments for use in psychotherapy and focuses its analysis on both actual applications of VR in clinical psychology and how different clinical perspectives can use this approach to improve the process of therapeutic change. Expand
Being there : the experience of presence in mediated environments
TLDR
For multi-user or collaborative virtual environments (CVEs), processes of negotiation and community creation need to be supported by the CVE design to enable communication and the creation of a social context within the CVE. Expand
Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments
TLDR
The book examines the different facets of the concept of presence and suggestions concerning possible evolutions of this concept allowed by the diffusion of ambient intelligence and 3G portable communication are presented. Expand
Real Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
TLDR
A cultural conception of presence is proposed that challenges the current idea that experiencing a real or simulated environment deals essentially with perceiving its objective physical features, and requires awareness of the cultural web that makes meaningful both people and objects populating the environment. Expand
The Sociocognitive Psychology of Computer-Mediated Communication: The Present and Future of Technology-Based Interactions
  • G. Riva
  • Computer Science, Medicine
  • Cyberpsychology Behav. Soc. Netw.
  • 1 December 2002
TLDR
The characteristics of the socio-cognitive processes-emotional expression, context definition, and identity creation-used by the interlocutors to make order and create relationships out of the miscommunication processes typical of CMC are described. Expand
Applications of virtual environments in medicine.
  • G. Riva
  • Medicine, Computer Science
  • Methods of information in medicine
  • 2003
TLDR
The current state of research and technology that is relevant to the development of effective virtual environments in medicine is outlined, and some of the most interesting applications actually developed in the area are presented. Expand
Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook
People are more and more using social networking sites (SNSs) like Facebook and MySpace to engage with others. The use of SNSs can have both positive and negative effect on the individual; however,Expand
The developmental effects of media-ideal internalization and self-objectification processes on adolescents’ negative body-feelings, dietary restraint, and binge eating
TLDR
Results indicated that media-ideal internalization predicted later thinking and scrutinizing of one’s body from an external observer’'s standpoint (or self-objectification), which then predicted later negative emotional experiences related to one's body and appearance, and each of these core features of eating disorders influenced each other. Expand
Is presence a technology issue? Some insights from cognitive sciences
  • G. Riva
  • Computer Science
  • Virtual Reality
  • 17 August 2009
TLDR
Presence is described here as a core neuropsychological phenomenon whose goal is to produce a sense of agency and control: subjects are “present” if they are able to enact in an external world their intentions. Expand
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