G. D. R. Zon

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This paper presents the overall learning process that evolved during the MASCA project (MAnaging System Change in Aviation—EU FP7 funded project (2010–2013), specifically focusing on the one of the key elements of the overall learning approach, the development of a serious game (SKYBOARD) and the role the game played in supporting the implementation of(More)
This paper describes the results of the two assessments performed to evaluate the impact of increasing levels of automation (LoA) on Human Factors aspects and the impact on their responsibilities and interactions. This activity has been developed within the "Assessment of Degree of Automation on Human Roles" (ADAHR) project inside the framework of SESAR(More)
The challenge Is measurement of operator performance behaviour in serious games different from measurement in other environments? A serious game can be seen as an environment in which subjects are allowed and encouraged to play and experiment. The aim is that, by doing so, the subjects learn in an environment that changes, which is safe, and which elicits(More)
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