Fuhua Lin

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This paper describes a research project in progress of developing a Multi-Agent System-based educational game QuizMASter for e-learning that would help students learn their course material through friendly competition. We explore the use of perceptive pedagogical agents that would be able to determine the learner's attitudes; to assess learners' emotional(More)
— Education is incorporating more and more of the capabilities provided by the Internet. One such move is the incorporation of 3D virtual worlds in the learning environment. Another is the increasing development of multiagent systems that support the learner or the tutor. Integrating pedagogically based multiagent systems with 3D virtual worlds could(More)
The concept of mobile learning is often defined as learning that takes place with the help of mobile devices to access course materials; however, these devices operate in different ways and have different capabilities. To make course materials available on these mobile devices as well as on desktop systems, a software program is required to allow course(More)
This paper presents an infrastructure for developing problem-based pervasive learning environments. Building such environments necessitates having many autonomous components dealing with various tasks and heterogeneous distributed resources. Our proposed infrastructure is based on a multi-agent system architecture to integrate various components of the(More)
This paper presents a research project developed during 2019-2011 by the team led by the applicant consisting one undergraduate student Sandeep Virwaney and one master student A J Armstrong both supervised by the applicant, and two junior faculty members of Athabasca University Steve Leung and Adien Dubbelboer. The project integrates game-based learning,(More)