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Automatic recognition of non-native speech is problematic. A key challenge in developing spoken CALL systems is to design exercises that enable learning but which are still technically feasible. This especially applies to systems intended for practicing grammar. In the current paper we focus on the issue of matching design and speech technology. On the one(More)
The use of educational games for teaching and training is nowadays well-known, although its effectiveness in terms of learning and motivation has not been firmly corroborated. A first reason for this is that research on instructional design research often does not reach the fields of game development and game design. Consequently, instructional design(More)
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