The nature of an undergraduate degree in engineering has undergone significant change since the end of the second World War. There is more theoretical content and less hands-on project work, reflecting both rapid advances in the state of scientific theory and educators' ideas about what engineering students need to know. Since the 1960's, engineering… (More)
The Handy Board is a hand-held, battery-powered microcontroller board ideal for personal and educational robotics projects. Based on the Motorola 68HC11 microprocessor, the Handy Board includes 32K of battery-backed static RAM, outputs for four DC motors, inputs for a variety of sensors, and a 16×2 character LCD screen. The Handy Board runs Interactive C, a… (More)
On lecture days, we will meet in Olsen 412. On lab days, we will meet in Olsen 304. Office Hours Office hours for the course will be held in the lab (Olsen 304) to allow us to work with the robots. I will be in the lab during the following hours. You may also make an appointment with me if you can not make it to the scheduled office hours. Course… (More)
In the MIT LEGO Robot Design Competition, students build robots that interact with their environmentÑthe contest playing Þeld, the game objects, and the opponent robot or robotsÑin particular ways. The robots thus become part of a complex system of interactions that deÞne their existence. In this paper I explore the biases that students bring to the task of… (More)
Sharing recent experiences with an online course.
With the aim of introducing ideas in engineering science to students at the elementary and high school levels, we have created the " Programmable Brick, " a new educational technology, and collaborated with teachers in the design and assessment of curricular plans for introducing the technology to the classroom. Using the Programmable Brick, students… (More)
The Mini Board 2.0 is a single-board computer optimized for controlling small DC motors and receiving data from various electronic sensors. Its miniature size (3.1 by 1.9 inches, smaller than a business card), low power operation, and pro-grammability make it ideal for control of a small, mobile robot. It communicates with a desktop computer over a standard… (More)
This paper describes two NSF-funded collaborations among faculty members in the Computer Science, Art, Music, and English departments at a public university in the Northeast USA. Our goal has been to create undergraduate learning opportunities across the university, focusing on connecting computer science to creative and expressive domains. In past… (More)
This paper describes " Empowering Minds, " a collaboration between the MIT Media Laboratory, St. Patrick's College, and Irish primary school teachers. In this project, we are in-troducingLEGO Mindstorms technology into Irish primary schools, along with a framework for teacher professional development that centrally recognizes teachers' passions and… (More)
The paper describes the formation and the progress of the Artbotics collaboration between disciplines in art and computer science. Its focus is on the pedagogy and issues of interdisciplinary undergraduate course development, particularly how to define and maintain the balance between Art and Science education.