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The nature of an undergraduate degree in engineering has undergone significant change since the end of the second World War. There is more theoretical content and less hands-on project work, reflecting both rapid advances in the state of scientific theory and educators' ideas about what engineering students need to know. Since the 1960's, engineering(More)
The Handy Board is a hand-held, battery-powered microcontroller board ideal for personal and educational robotics projects. Based on the Motorola 68HC11 microprocessor, the Handy Board includes 32K of battery-backed static RAM, outputs for four DC motors, inputs for a variety of sensors, and a 16×2 character LCD screen. The Handy Board runs Interactive C, a(More)
In the MIT LEGO Robot Design Competition, students build robots that interact with their environmentÑthe contest playing Þeld, the game objects, and the opponent robot or robotsÑin particular ways. The robots thus become part of a complex system of interactions that deÞne their existence. In this paper I explore the biases that students bring to the task of(More)
This paper describes two NSF-funded collaborations among faculty members in the Computer Science, Art, Music, and English departments at a public university in the Northeast USA. Our goal has been to create undergraduate learning opportunities across the university, focusing on connecting computer science to creative and expressive domains. In past(More)
The Mini Board 2.0 is a single-board computer optimized for controlling small DC motors and receiving data from various electronic sensors. Its miniature size (3.1 by 1.9 inches, smaller than a business card), low power operation, and pro-grammability make it ideal for control of a small, mobile robot. It communicates with a desktop computer over a standard(More)
The Handy Board is a robot controller board widely used in undergraduate education. It has a feature set optimized for mobile robotics in the classroom, including Interactive C, an easy-to-use development environment. This paper analyzes the features that made the Handy Board successful, provides a framework for understanding tradeoffs in the computational(More)
This paper describes " Empowering Minds, " a collaboration between the MIT Media Laboratory, St. Patrick's College, and Irish primary school teachers. In this project, we are in-troducingLEGO Mindstorms technology into Irish primary schools, along with a framework for teacher professional development that centrally recognizes teachers' passions and(More)