Frank Lantz

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The use of game design techniques in a non-gaming context-or 'gamification' (Sebastian Deterding, Dixon, Khaled, & Nacke, 2011)-offers the promise to make education more motivating, engaging and enjoyable to students. This study reports on both the design and evaluation the second iteration of a gameful class (N= 19) that incorporates a variety of game(More)
Humans may one day create superintelligence, artificially intelligent machines that surpass mankind's intellect. Would these artificial intelligences choose to play games with us, and if so, which games? We believe this question is relevant for the ethics of general AI, the current widespread integration of AI systems into daily life, and for game AI(More)
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