Frank Flemisch

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Enabled by scientific, technological and societal progress, and pulled by human demands, more and more aspects of our life can be assisted or automated. One example is the transportation domain, where in the sky commercial aircraft are highly automated, and on the roads a gradual revolution takes place towards assisted, highly automated or fully automated(More)
The increasing traffic volume confronts the road user with a challenging task. The high number of traffic deaths might not be reducible with passive safety alone. However systems that actively influence the guidance of vehicles, like assistance and automation systems, can make a difference towards higher safety, comfort and efficiency. Some of these systems(More)
Progress enables the creation of more automated and intelligent machines with increasing abilities that open up new roles between humans and machines. Only with a proper design for the resulting cooperative human–machine systems, these advances will make our lives easier, safer and enjoyable rather than harder and miserable. Starting from examples of(More)
This overview article describes the goals, concepts and very preliminary results of the subproject " Joint System " within the EU-project HAVEit. The goal of HAVEit is to develop and investigate vehicle automation beyond ADAS systems, especially highly automated driving, where the automation is doing a high percentage of the driving, while the driver is(More)
In this paper, the theater-system technique, a method for agile designing and testing of system behavior and interaction concepts is described. The technique is based on the Wizard-of-Oz approach, originally used for emulating automated speech recognition, and is extended towards an interactive, user-centered design technique. The paper describes the design(More)
This paper sketches the concept of haptic-multimodal coupling between operator, co-automation, base system and environment. Haptic-multimodal couplings use mainly the haptic interaction resource, e.g. the combination of hands and feet with active inceptors like active sidesticks or steering wheels, and complement this with e.g. visual and acoustic feedback.(More)
In this paper, the theater-system technique, a method for agile designing and testing of system behavior and interaction concepts is described. The technique is based on the Wizard-of-Oz approach, originally used for emulating automated speech recognition, and is extended towards an interactive, user-centered design technique. The paper describes the design(More)