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This paper reports on the design process and iterative development of two tangible artefacts that aim to encourage and explore playful interactions and dialogues between grandchildren and grandparents living at separate locations. These designed prototypes respond to the Magic Box which is a cultural probe specifically created to explore playful activity(More)
Walking is a physical activity that most people do on a daily basis. It is often characterized as a utilitarian means of locomotion; our basic, habitual mode of getting around from place to place. Walking can also be considered a creative and expressive act, with the potential for inspiring the design of interactive surfaces to support and mediate these(More)
With the emergence of mobile, tangible, ubiquitous and wearable computing, the body is brought to the fore as the essential and defining site of interaction and experience. This renewed attention to the body brings with it new challenges for design, moving beyond ergonomics and the communicative roles of the body to deeper considerations of the social and(More)
This research project explores the effectiveness of an auditory display (AD) prototype for the sonification of perceived internet e-waste of CO<sub>2</sub> emissions to a small user group within their office context. To date, methods do not exist for the reporting of e-waste to users of personal computing while they perform simple internet enquiries.(More)
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