Frank Feltham

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This paper reports on the design process and iterative development of two tangible artefacts that aim to encourage and explore playful interactions and dialogues between grandchildren and grandparents living at separate locations. These designed prototypes respond to the Magic Box which is a cultural probe specifically created to explore playful activity(More)
Walking is a physical activity that most people do on a daily basis. It is often characterized as a utilitarian means of locomotion; our basic, habitual mode of getting around from place to place. Walking can also be considered a creative and expressive act, with the potential for inspiring the design of interactive surfaces to support and mediate these(More)
The rising rate of obesity world-wide is a significant problem for society and affected individuals. There is a large body of past and ongoing work into the use of technology to promote increased physical activity in an attempt to reverse this trend. We discuss our ongoing efforts to develop and evaluate low-complexity wearable ambient displays for personal(More)
Steven Kyffin is senior director of Design Research and Innovation at Philips. He is currently a member of the Philips Design Leadership Group, he heads Philips Design’s European Commission Research Relations program and is a member of the coordinating group for Convivio. Steven Kyffin was Director of the Industrial Design Master’s program at the Royal(More)
This research project explores the effectiveness of an auditory display (AD) prototype for the sonification of perceived internet e-waste of CO<sub>2</sub> emissions to a small user group within their office context. To date, methods do not exist for the reporting of e-waste to users of personal computing while they perform simple internet enquiries.(More)
Walking is an everyday act that we, as humans, often take for granted. To walk requires the synergy of somatosensory, neurological and physiological processes for us to move at a regular pace by lifting and setting down each foot in turn. It can be argued that walking is also a source of creativity and exploration when conducted as an intentional act of(More)
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