Francisco Lepe Salazar

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In this paper we propose a novel approach to persuasive technology, based on children-parent interaction, to be implemented in a smart pad ludic application; to contribute to the natural resource consumption problem, not only by raising awareness, but by encouraging informed decisions on their use. We conducted a survey to see which natural resources are(More)
For years, educational game designers have paid close attention to the development of entertaining experiences for students. Yet, as experts point out, an overwhelming number of projects do not have rigorous Pedagogical foundations. Additionally, many existent educational game design frameworks have a one-size-fits-all approach. That is, they were conceived(More)
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