Francis Pereira

Learn More
We posit that the basic challenge for digital service innovation is to design new services that achieve the dual goals of value creation and value appropriation within digital business ecosystems that require a new set of assumptions and structures. Due to new phenomena such as open innovation, these two goals are increasingly in conflict, but the(More)
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming technology in the United States and Korea. We use the Global Acceptance of Technology model to analyze the diffusion of online gaming technology according to cultural and socio-demographic factors mediated by the influence of technology-related factors. Using(More)
This chapter provides in-depth profiles of two representative small firms and one medium-sized firm from a variety of industry sectors in order to delineate the workflow processes, cost structures, and other aspects about these companies that affect their e-commerce potential. We seek to identify specifically how SMEs can feasibly re-engineer and engage in(More)
Course Overview The rapid pace of globalization, advancement in communications and network technologies, and the " digitalization " phenomenon, has radically transformed domestic telecom industries into a global networked industry. This has created significant threats as well as opportunities as well as challenges for corporations and society. Once distinct(More)