Francesco Di Giacomo

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In order to attain a finer reconstruction of the peopling of southern and central-eastern Europe from the Levant, we determined the frequencies of eight lineages internal to the Y chromosomal haplogroup J, defined by biallelic markers, in 22 population samples obtained with a fine-grained sampling scheme. Our results partially resolve a major multifurcation(More)
Five datasets consisting of samples jointly typed for Y-chromosomal Unique Event Polymorphism (UEP) and simple tandem repeat (STR) markers were re-examined with independent methods for dating the different UEP-defined lineages. We report on the results obtained with an original program which performs comparative dating (BARCODE) in comparison with(More)
In Real-Time Strategy (RTS) games, players develop an army in real time, then attempt to take out one or more opponents. Despite the existence of basic similarities among the many dierent RTS games, engines of these games are often built ad hoc, and code re-use among dierent titles is minimal. We created a design pattern called Resource Entity Action (REA)(More)
Real-time strategy (RTS) games are popular and many different games exist. Despite the existence of basic similarities among different games, the engines of these games are often built ad hoc, and code re-use among dierent titles is minimal. We abstract one such similarity into a new design pattern, and implement the design pattern and its language(More)
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