Frédéric Mazzella

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We describe the implementation details of a real-time surgical simulation system with soft-tissue modeling and multi-user, multi-instrument, networked haptics. The simulator is cross-platform and runs on various Unix and Windows platforms. It is written in C++ with OpenGL for graphics; GLUT, GLUI, and MUI for user interface; and supports parallel(More)
Today there is considerable interest in surgical simulators for training, operation planning, and outcome prediction. Surgical simulation often involves real-time computation of the deformations of visco-elastic human-body tissues and providing users with both graphic and haptic rendering. As humans are more sensitive to small haptic discrepancies than(More)
EXTENDED ABSTRACT This paper details the construction of a high resolution, stereoscopic rear-projection display specially optimized for collaborative, computer-based surgical planning. The projection display was designed to improve the image quality, reduce floor space, and to address a number of drawbacks that exist in the use of other, more(More)
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