Fotini Paraskeva

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Over the years, digital games have become one of adolescents' main interests and a controversial issue among researchers all over the world. However, it is claimed that digital games can be a promising educational tool utilizing both the attributes that make them effective in the learning process and the students' predisposition to deal with them. The(More)
Web-based and Internet technologies are constantly being developed, evolving new ways of working, teaching, and learning for a broader range of professional and social groups. In a landscape of technology innovations, teacher professional development should try to capitalize on modern internet-based tools and services, better known as Web 2.0 and virtual(More)
This paper outlines a proposal for the development of educational multiplayer online games based on the activity theory, as an alternative to the current trend in multiplayer gaming and a means of promoting collaboration among students. In order to examine whether online games are engaging for learners, we consider multiple factors regarding game play –(More)
In education, instructors adopt different instructional modes that correspond to their preferred teaching style: some focus on principles and others on applications; some present the material in a logical progression of small incremental steps, others proceed from the big picture to the detail and so on. On the other side, students are characterized by(More)
In order to succeed in today’s life and work environments, people require more than thinking skills and content knowledge. Initiative and self-direction skills are needed, including the ability to manage goals and time, to work independently, and be self-directed learners. On the other hand, e-learning has brought changes in every field of formal and(More)
The systematic design of personalised e-learning courses so as to place emphasis on preferred ways of studying and to motivate learners to manage their own learning process poses a major challenge. To meet this challenge, the design and implementation of the ‘SR-INSPIREus-Learning Framework’ applying aspects of self-regulated learning (SRL) theory for(More)
Over the years, digital games have become complex, often social environments, sometimes involving large distributed communities. This new generation of games, such as the MMOGs (Massive Multiplayer Online Games), have become very popular and their users spend thousands of hours analyzing in a fast pace new situations, interacting with multiple characters,(More)