• Publications
  • Influence
Real Time Head Model Creation and Head Pose Estimation on Consumer Depth Cameras
tl;dr
We present an accurate approach for head pose estimation on consumer depth cameras that works in a wide pose range without prior knowledge about the tracked person and without prior training of a detector. Expand
  • 33
  • 4
  • Open Access
How to Click in Mid-Air
In this paper, we investigate interactions with distant interfaces. In particular, we focus on how to issue mouse click like commands in mid-air and we propose a taxonomy for distant one-arm clickingExpand
  • 18
  • 2
  • Open Access
Learning to Juggle in an Interactive Virtual Reality Environment
tl;dr
We present a system that combines real world interactions with the virtual visual world to train motor skills that are applicable to the real world. Expand
  • 2
  • 1
Extending touch: towards interaction with large-scale surfaces
tl;dr
Touch is a very intuitive modality for interacting with objects displayed on arbitrary surfaces. Expand
  • 41
Automatic Person Detection and Tracking using Fuzzy Controlled Active Cameras
tl;dr
This paper presents an automatic system for the monitoring of indoor environments using pan-tilt-zoomable cameras. Expand
  • 42
  • Open Access
Person tracking in camera networks using graph-based bayesian inference
tl;dr
In this paper, a probabilistic approach for tracking multiple persons through a network of distributed cameras is presented. Expand
  • 19
Combining Low-Cost Eye Trackers for Dual Monitor Eye Tracking
tl;dr
The increasing use of multiple screens in everyday use creates a demand for multi-monitor eye tracking. Expand
  • 5
GlueTK: a framework for multi-modal, multi-display human-machine-interaction
tl;dr
We present glueTK, a framework that abstracts from the complexities of these input modalities, allows the design of interfaces for a wide range of display sizes, and makes the distribution across multiple machines transparent to the developer as well as the user. Expand
  • 7
qVRty: Virtual Keyboard with a Haptic, Real-World Representation
tl;dr
An efficient text input technique that is fast, little error-prone and easy to learn using a real keyboard and the user’s hands. Expand
  • 3
  • Open Access
VirtualTablet: Extending Movable Surfaces with Touch Interaction
tl;dr
Immersive output and effortless input are two core aspects of a virtual reality (VR) experience. Expand
  • 2