Florian Grond

Learn More
We consider the challenge of delivering location-based information through rich audio representations of the environment, and the associated opportunities that such an approach offers to support navigation tasks. This challenge is addressed by In-Situ Audio Services, or ISAS, a system intended primarily for use by the blind and visually impaired(More)
Sound can be listened to in various ways and with different intentions. Multiple factors influence how and what we perceive when listening to sound. Sonification, the acoustic representation of data, is in essence just sound. It functions as sonification only if we make sure to listen attentively in order to access the abstract information it contains. This(More)
We present in this paper SonicFunction, a prototype for the interactive sonification of mathematical functions. Since many approaches to represent mathematical functions as auditory graphs exist already, we introduce in SonicFunction three new aspects related to sound design. Firstly, SonicFunction features a hybrid approach of discrete and continuous(More)
In this paper, we present building blocks for the synthesis of vowel sounds in the programming language SuperCollider. We discuss the advantages of using vowel based synthesis, and make a review where it has already been used in sonifications. Then, we describe in detail the main class Vowel which handles all parameters related to the formants that are(More)
This case study introduces interactive sonification to evolutionary strategies (ES) for global optimization. We briefly describe the specific strengths of sonification as a tool for monitoring, the emerging trend of interactive sonification, and what it can add to the field of evolutionary computation. Then we line out the background of ES as optimization(More)
  • 1