Felix Weiszig

Learn More
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by optically or digitally compositing the results of asynchronously running image generators. Interactive parts of a scene are rendered at the highest possible frame rates while the(More)
Modern VR systems embrace the idea of scripting interfaces for rapid prototyping of applications. HECTOR goes one step further: the entire core of the VR system is written in PYTHON, easily gluing interchangeable high-performance C++ libraries, a module-based system infrastructure and a scripting-based application layer. Thus, the time consuming and error(More)
Multi-frame rate rendering is a technique for improving interaction fidelity in complex virtual environments. The technique renders the interactive elements of a scene on a separate graphics processor and composes it with the remainder of the scene using optical superposition or digital composition. Multi-frame rate rendering is naturally implemented on a(More)
  • 1